If you liked Void Crew
You will probably enjoy these too. 5 games fit. Each one says why, and where it differs from Void Crew.

Jump Space
Best matchWhy it scores 87%
What they share
- Kind of game
- Ship crew
- Core to both
- Working in sync, Fighting
- About
- Science fiction and Scavenging
- Notable in both
- Laughter and chaos, Tension and danger, Planning ahead, Getting better, Unlocks and progress
- Sessions
- Repeatable runs
- Co-op
- Online co-op
How Jump Space differs
- More jumping and climbing than Void Crew
- Early access
- 4 online
Both put you in a crew where everyone has a station. Both need you to talk and act in sync. Both are about science fiction and scavenging for loot.
But more jumping and climbing than Void Crew.
If you liked Jump Space
Barotrauma
Why it scores 82%
What they share
- Kind of game
- Ship crew
- Core to both
- Tension and danger, Working in sync
- About
- Science fiction
- Notable in both
- Laughter and chaos, Planning ahead, Getting better, Fighting, Unlocks and progress
- Sessions
- Repeatable runs
- Co-op
- Online co-op
How Barotrauma differs
- Scarier than Void Crew
- More slapstick than Void Crew
- 16 online
Both put you in a crew where everyone has a station. Both keep you on edge. Both are about science fiction.
But scarier than Void Crew.
If you liked Barotrauma
We Need To Go Deeper
Why it scores 82%
What they share
- Kind of game
- Ship crew
- Core to both
- Tension and danger, Working in sync
- About
- Scavenging
- Notable in both
- Laughter and chaos, Getting better, Fighting, Unlocks and progress
- Sessions
- Repeatable runs
- Co-op
- Online co-op
How We Need To Go Deeper differs
- Scarier than Void Crew
- 4 online
Both put you in a crew where everyone has a station. Both are about scavenging for loot. Both keep you on edge.
But scarier than Void Crew.
If you liked We Need To Go Deeper
Ship of Fools
Why it scores 81%
What they share
- Kind of game
- Ship crew
- Core to both
- Tension and danger, Working in sync, Fighting
- Notable in both
- Laughter and chaos, Planning ahead, Getting better, Unlocks and progress
- Sessions
- Repeatable runs
- Co-op
- Online co-op
How Ship of Fools differs
- Fits a smaller group than Void Crew
- 2 online
- 2 shared-screen
Both put you in a crew where everyone has a station. Both get loud and silly when plans go wrong. Both keep you on edge.
But fits a smaller group than Void Crew.
If you liked Ship of Fools
PULSAR: Lost Colony
Why it scores 75%
What they share
- Kind of game
- Ship crew
- Core to both
- Working in sync
- About
- Science fiction
- Notable in both
- Tension and danger, Planning ahead, Getting better, Fighting, Unlocks and progress
- Co-op
- Online co-op
How PULSAR: Lost Colony differs
- One campaign to finish, not repeatable runs and missions
- 5 online
Both put you in a crew where everyone has a station. Both need you to talk and act in sync. Both are about science fiction.
But one campaign to finish, not repeatable runs and missions.
If you liked PULSAR: Lost Colony
Liked more than one game?
Add every co-op game you have played, and get recommendations that fit all of them.
