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    If you liked We Need To Go Deeper

    You will probably enjoy these too. 5 games fit. Each one says why, and where it differs from We Need To Go Deeper.

    1. Barotrauma

      Why it scores 82%

      What they share

      Kind of game
      Ship crew
      Core to both
      Tension and danger, Working in sync
      About
      Submarine crew and Monsters
      Notable in both
      Laughter and chaos, Exploring, Getting better, Fighting, Unlocks and progress
      Sessions
      Repeatable runs
      Co-op
      Online co-op

      How Barotrauma differs

      • More slapstick than We Need To Go Deeper
      • Fits a bigger group than We Need To Go Deeper
      Best match
      • 16 online

      Both put you in a crew where everyone has a station. Both keep you on edge. Both need you to talk and act in sync.

      But more slapstick than We Need To Go Deeper.

      If you liked Barotrauma
    2. Void Crew

      Why it scores 82%

      What they share

      Kind of game
      Ship crew
      Core to both
      Tension and danger, Working in sync
      About
      Scavenging
      Notable in both
      Laughter and chaos, Getting better, Fighting, Unlocks and progress
      Sessions
      Repeatable runs
      Co-op
      Online co-op

      How Void Crew differs

      • Less scary than We Need To Go Deeper
      • 6 online
      • Crossplay

      Both put you in a crew where everyone has a station. Both are about scavenging for loot. Both keep you on edge.

      But less scary than We Need To Go Deeper.

      If you liked Void Crew
    3. Ship of Fools

      Why it scores 80%

      What they share

      Kind of game
      Ship crew
      Core to both
      Tension and danger, Working in sync
      About
      Monsters
      Notable in both
      Laughter and chaos, Getting better, Fighting, Unlocks and progress
      Sessions
      Repeatable runs
      Co-op
      Online co-op

      How Ship of Fools differs

      • Fits a smaller group than We Need To Go Deeper
      • 2 online
      • 2 shared-screen

      Both put you in a crew where everyone has a station. Both are about monsters that hunt you. Both keep you on edge.

      But fits a smaller group than We Need To Go Deeper.

      If you liked Ship of Fools
    4. Jump Space

      Why it scores 79%

      What they share

      Kind of game
      Ship crew
      Core to both
      Working in sync
      About
      Scavenging
      Notable in both
      Laughter and chaos, Exploring, Tension and danger, Getting better, Fighting, Unlocks and progress
      Sessions
      Repeatable runs
      Co-op
      Online co-op for up to 4 players

      How Jump Space differs

      • More jumping and climbing than We Need To Go Deeper
      • Early access
      • 4 online

      Both put you in a crew where everyone has a station. Both get loud and silly when plans go wrong. Both need you to talk and act in sync.

      But more jumping and climbing than We Need To Go Deeper.

      If you liked Jump Space
    5. MIMESIS

      Why it scores 78%

      What they share

      Core to both
      Tension and danger
      About
      Monsters and Scavenging
      Notable in both
      Laughter and chaos, Working in sync, Exploring, Getting better
      Sessions
      Repeatable runs
      Co-op
      Online co-op for up to 4 players

      How MIMESIS differs

      • A chaotic hangout for friends, not a ship crew game
      • Less to unlock than We Need To Go Deeper
      • Early access
      • 4 online

      Both keep you on edge. Both are about monsters that hunt you and scavenging for loot. Both play in runs or missions you repeat.

      But less to unlock than We Need To Go Deeper.

      If you liked MIMESIS

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