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- My Time at Evershine
My Time at Evershine
Build a frontier town with friends in a story RPG about settlers, relationships and life beside a hostile empire.
Online co-op for up to 4 players.
- 4 online
Store pages
Playing together
- Online co-op4 players
- Local co-opNot confirmed
- Not confirmedFriends on different platforms, such as PC and PlayStation, can play together.
- Not confirmedA friend can join or leave while you are already playing, without starting over.
- Not confirmedFriends play free with a Friend's Pass or similar.
- Steam DeckNot testedValve has not rated it yet
About the game
You become the Governor of a new frontier settlement beside the Duvos Empire. You recruit residents, choose where buildings go and gather the materials the town needs to grow. Beyond the settlement, you explore ruins and fight alongside companions. The announced story follows your community and the people who decide to make their home there.
The planned online co-op lets four players follow that story together. You share the work of developing the town, recruiting settlers and taking on battles. The maker is moving construction toward staged projects and lasting town upgrades, with residents helping with routine tasks. Between expeditions, there are characters to get to know and places to spend time together. Evershine is still in development, so these describe its announced design.
How it feels
Kind of game
A calm world you share and look after at your own pace, with little danger.
- At its heart
- Now and then
- Tension and danger
- Working in sync
- Jumping and climbing
- Sessions
- Campaign to finish
- About
- Settlement building
Rated on our own feel scale. 4 sources back these ratings.
Screenshots
From the Steam store page. Open one to see it full size.
If you liked My Time at Evershine
You will probably enjoy these too. Each one says why.

My Time at Sandrock
Why it scores 82%
What they share
- Kind of game
- Cozy shared world
- About
- Settlement building
- Notable in both
- Calm and coziness, Time to hang out, Exploring, Planning ahead, Fighting
- Core to both
- Building and creating, Unlocks and progress
- Co-op
- Online co-op for up to 4 players
How My Time at Sandrock differs
- Less story than My Time at Evershine
- One lasting world, not one campaign to finish
- 4 online
- Crossplay
Both give you a calm world to share at your own pace. Both are about building settlements. Both are calm and low on stress.
But less story than My Time at Evershine.

Go-Go Town!
Why it scores 75%
What they share
- Kind of game
- Cozy shared world
- About
- Settlement building
- Notable in both
- Calm and coziness, Time to hang out, Exploring, Planning ahead
- Core to both
- Building and creating, Unlocks and progress
- Co-op
- Online co-op for up to 4 players
How Go-Go Town! differs
- Less story than My Time at Evershine
- Less fighting than My Time at Evershine
- One lasting world, not one campaign to finish
- 4 online
- 4 split-screen
Both give you a calm world to share at your own pace. Both let you build things together. Both are about building settlements.
But less story than My Time at Evershine.

Coral Island
Why it scores 71%
What they share
- Kind of game
- Cozy shared world
- Notable in both
- Story, Calm and coziness, Time to hang out, Building and creating, Exploring, Planning ahead
- Core to both
- Unlocks and progress
- Co-op
- Online co-op for up to 4 players
How Coral Island differs
- One lasting world, not one campaign to finish
- 4 online
- Crossplay
Both give you a calm world to share at your own pace. Both have a story you follow together. Both are easy to play while you chat.
But one lasting world, not one campaign to finish.
All co-op facts
Last checked 24 October 2026. The small numbers link to the page that states each fact.
Co-op
- Fewest players online
- Not confirmed
- Local co-op
- Not confirmed
- Most players on one screen
- Not confirmed
- Split or shared screen
- Not confirmed
- Separate-device co-op
- Not confirmed
- Most players on separate devices
- Not confirmed
- Free base co-op
- Not confirmed
- Confirmed free setups
- Not confirmed
- Crossplay
- Not confirmed
- Crossplay between
- Not confirmed
- Friends can join mid-game
- Not confirmed
- Only one of you needs to buy it
- Not confirmed
- Voice chat by distance
- Not confirmed
Sources
8 pages
pathea.netOfficial site, read 24 October 2026
Backs Online co-op, Most players online, Genres, Exploring, Jumping and climbing, Fighting, Working in sync, About.
- Online co-op: The announced story supports multiplayer co-op.
- Most players online: The maker states up to three other players, giving four in total.
- Genres: The maker calls it an open-world simulation RPG.
- Exploring: Ruins and dungeons sit outside the town. This is provisional announced content.
- Jumping and climbing: The maker announces climbing and gliding throughout the world. Timing challenges are not established.
- Fighting: The announced group activities include battles and dungeons.
- Working in sync: Players develop one settlement and tackle battles together. Fixed complementary player roles are not announced.
- About: The Governor recruits settlers and develops infrastructure for a new settlement.
pm-studios.comOfficial site, read 24 October 2026
Backs Release date.
- Release date: The current publisher page gives 2027 without a month or day.
kickstarter.comOfficial support page, read 24 October 2026
Backs Sessions, Story, Kind of game.
- Sessions: The maker describes the single-player story being playable in co-op and puts the narrative ahead of town management.
- Story: The September 24, 2024 maker FAQ explicitly makes the story its top priority. This is provisional.
- Kind of game: The maker places the design in the cozy genre while allowing shared settlement development and adjustable difficulty.
steamcommunity.comOfficial news, read 24 October 2026
Backs Building and creating, Unlocks and progress, Planning ahead, Calm and coziness, Time to hang out, Tension and danger.
- Building and creating: The March 18, 2026 maker update centres town layouts, construction projects and lasting buildings. Brick-by-brick construction was dropped.
- Unlocks and progress: The March update describes production funding town upgrades, with building tiers and stronger gear as longer-term goals.
- Planning ahead: The March update asks players to plan layouts, production, trade and resource use for town growth.
- Calm and coziness: The March update makes time for meals and hot springs between settlement work and raids. This is provisional announced content.
- Time to hang out: The March update aims to free players from routine jobs for shared meals and downtime. This supports room for chat, provisionally.
- Tension and danger: The March update describes bandit raids alongside ordinary town life, rather than constant danger.
store.steampowered.comStore page, read 24 October 2026
Backs Steam app ID, Release status, Most players online.
- Steam app ID: The opened product page identifies My Time at Evershine as app 3199500.
- Release status: The page says the game is not yet available. Closed alpha access is not public release.
- Most players online: The product description independently states up to three other players.
store.steampowered.comStore data, read 24 October 2026
Backs Steam app ID, Release status.
- Steam app ID: Steam identifies My Time at Evershine as app 3199500.
- Release status: The live response identifies the title as coming soon.
store.steampowered.comStore data, read 24 October 2026
Backs Steam Deck.
- Steam Deck: Valve has not rated the game for Steam Deck.
gamesradar.comPress, read 24 October 2026
Backs Calm and coziness, Working in sync.
- Calm and coziness: Anna Koselke previews a cozy settlement with residents sharing work. This is a preview, not a completed-game review.
- Working in sync: The preview describes shared objectives and town resources while allowing residents to handle routine jobs.




