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    2. Super Bunny Man

    Super Bunny Man

    Two rabbit-costumed friends roll, leap and grab each other through obstacle courses where a bad landing ruins both attempts.

    Online and local co-op for 2 players. Crossplay only between PlayStation consoles.

    • 2 online
    • 2 on one screen

    Where to buy

    SteamPlayStation StoreNintendo eShopOfficial site
    Super Bunny Man store art
    • Store art
    • Screenshot 1
    • Screenshot 2
    • Screenshot 3
    • Screenshot 4

    Playing together

    All co-op facts
    • Online co-op2 players
    • Local co-op2 playersScreen type not confirmed
    • YesOnly between PlayStation consoles
    • Not confirmed
    • Not confirmed
    • Steam DeckVerifiedValve's own rating

    About the game

    You control a person in a rabbit suit who moves by rolling and jumping rather than walking. You tilt your body to line up a leap, grab ledges and try to reach a wormhole without hitting spikes or falling into a pit. Fifty levels take you through forests, snow, caves, beaches and a stadium. Hidden carrots and time challenges give you extra targets.

    The cooperative story mode supports two players online or on one device. Both of you must survive to finish a level, so grabbing your partner can rescue an attempt or send it wrong. You can pull each other over an edge or tumble together into danger. Separate competitive party modes support four players, with deathmatches, basketball and carrot collecting. These modes have a larger player limit than the cooperative levels.

    How it feels

    Kind of game

    Chaotic friend hangout

    A group of friends, loose goals and a lot of messing around. Failing is part of the fun, and the best moments are the ones nobody planned.

    Now and then
    • Calm and coziness
    • Time to hang out
    • Rivalry in the group
    • Exploring
    • Unlocks and progress
    • Planning ahead

    Rated on our own feel scale. 4 sources back these ratings.

    Screenshots

    If you liked Super Bunny Man

    You will probably enjoy these too. Each one says why.

    All 5 matches
    • Chained Wheels

      Why it scores 83%

      What they share

      Kind of game
      Chaotic friend hangout
      Core to both
      Laughter and chaos, Physical comedy
      About
      Obstacle courses
      Notable in both
      Jumping and climbing, Working in sync, Tension and danger, Getting better
      Sessions
      Campaign to finish
      Co-op
      Online and local co-op for 2 players

      How Chained Wheels differs

      • More figuring things out than Super Bunny Man
      • 2 online
      • 2 split-screen

      Both are chaotic hangouts for a group of friends. Both get loud and silly when plans go wrong. Both are about crossing obstacle courses.

      But more figuring things out than Super Bunny Man.

    • Chained Together

      Why it scores 80%

      What they share

      Kind of game
      Chaotic friend hangout
      Core to both
      Laughter and chaos, Physical comedy, Jumping and climbing
      Notable in both
      Working in sync, Tension and danger, Getting better
      Sessions
      Campaign to finish
      Co-op
      Online and local co-op

      How Chained Together differs

      • Fits a bigger group than Super Bunny Man
      • 4 online
      • 4 split-screen

      Both are chaotic hangouts for a group of friends. Both have clumsy physics that make you laugh. Both are full of jumping and climbing together.

      But fits a bigger group than Super Bunny Man.

    • SOS OPS!

      Why it scores 75%

      What they share

      Kind of game
      Chaotic friend hangout
      Core to both
      Laughter and chaos, Physical comedy
      Notable in both
      Jumping and climbing, Working in sync
      Sessions
      Campaign to finish
      Co-op
      Online and local co-op

      How SOS OPS! differs

      • More figuring things out than Super Bunny Man
      • Fits a bigger group than Super Bunny Man
      • 4 online
      • 4 split-screen
      • Crossplay

      Both are chaotic hangouts for a group of friends. Both get loud and silly when plans go wrong. Both have clumsy physics that make you laugh.

      But more figuring things out than Super Bunny Man.

    All co-op facts

    Last checked 24 October 2026. The small numbers link to the page that states each fact.

    Co-op

    Online co-op
    Yes
    4
    Most players online
    2
    45
    Fewest players online
    Not confirmed
    Local co-op
    Yes
    4
    Most players on one screen
    2
    45
    Split or shared screen
    Not confirmed
    Separate-device co-op
    Not confirmed
    Most players on separate devices
    Not confirmed
    Free base co-op
    No

    The checked computer full-base edition has a paid base-game access model. Demos, trials, guest passes, platform sharing and temporary grants do not establish ongoing free base co-op.

    178
    Confirmed free setups
    Does not apply
    Crossplay
    Yes
    6
    Crossplay between
    PlayStation 4, PlayStation 5
    6
    Friends can join mid-game
    Not confirmed
    Only one of you needs to buy it
    Not confirmed
    Voice chat by distance
    Not confirmed

    Platforms

    Platforms
    PC (Windows), Mac, Linux, PlayStation 4, PlayStation 5, Nintendo Switch, Nintendo Switch 2
    12678
    Single-player editions
    Not confirmed
    Steam Deck
    Verified
    3

    Release

    Release status
    Released
    1
    Release date
    16 May 2023
    5

    Genres

    Genres
    Platform
    4

    Store IDs

    Steam app ID
    673750
    1
    Wikidata item
    Not confirmed

    Sources

    10 pages
    1. store.steampowered.comStore page, read 24 October 2026

      Backs Steam app ID, Platforms, Release status, Rivalry in the group, Free base co-op.

      • Steam app ID: The opened product identifies Super Bunny Man and app 673750.
      • Platforms: The sold PC product provides Windows, macOS and Linux requirements.
      • Release status: The product has a paid base-game offer and lists its full release.
      • Rivalry in the group: Separate party modes pit players against each other. The cooperative story is the focus here.
      • Free base co-op: The checked computer full-base edition has a paid base-game access model. Demos, trials, guest passes, platform sharing and temporary grants do not establish ongoing free base co-op.
    2. store.steampowered.comStore data, read 24 October 2026

      Backs Platforms.

      • Platforms: Steam lists Windows, macOS and Linux. The product requirements confirm them.
    3. store.steampowered.comStore data, read 24 October 2026

      Backs Steam Deck.

      • Steam Deck: Valve rates the game Verified on Steam Deck.
    4. superbunnyman.comOfficial site, read 24 October 2026

      Backs Online co-op, Most players online, Local co-op, Most players on one screen, Genres, Sessions, Jumping and climbing, About.

      • Online co-op: The maker explicitly supports native online story co-op.
      • Most players online: Story co-op supports two. Four-player Party Mode is competitive and does not raise the cooperative cap.
      • Local co-op: The maker explicitly supports local story co-op.
      • Most players on one screen: Two players share the cooperative story. The four-player local limit belongs to competitive modes.
      • Genres: The maker calls the game a physics-based cooperative platformer.
      • Sessions: The cooperative mode has fifty set levels across five worlds to complete.
      • Jumping and climbing: Rolling, jumping and grabbing are the main actions.
      • About: The maker describes set routes through spikes, boulders and pits, crossed by rolling, jumping and grabbing.
    5. superbunnyman.comOfficial site, read 24 October 2026

      Backs Release date, Most players online, Most players on one screen.

      • Release date: The maker gives May 16, 2023 as the 1.0 release. Its earlier early access date is a separate milestone.
      • Most players online: The press kit independently separates two-player online Story Mode from four-player competitive Party Mode.
      • Most players on one screen: The press kit independently separates two-player local Story Mode from four-player competitive Party Mode.
    6. steamcommunity.comOfficial news, read 24 October 2026

      Backs Crossplay, Crossplay between, Platforms.

      • Crossplay: The maker's August 10 PlayStation announcement confirms PS4 with PS5 crossplay. Other platform links are unconfirmed.
      • Crossplay between: Only PS4 and PS5 are explicitly named together.
      • Platforms: The maker confirms the shipped PS4 and PS5 releases and the prior Switch release. The generic four-player statement includes competitive modes.
    7. nintendo.comStore page, read 24 October 2026

      Backs Platforms, Free base co-op.

      • Platforms: The released Switch edition has game-specific supported Switch 2 compatibility. This confirms the Switch edition running on Switch 2.
      • Free base co-op: The checked Nintendo full-base edition has a paid base-game access model. Demos, trials, guest passes, platform sharing and temporary grants do not establish ongoing free base co-op.
    8. store.playstation.comStore page, read 24 October 2026

      Backs Platforms, Free base co-op.

      • Platforms: The current paid product includes PS4 and PS5 versions. Its generic four-player cards include competitive modes.
      • Free base co-op: The checked PlayStation full-base edition has a paid base-game access model. Demos, trials, guest passes, platform sharing and temporary grants do not establish ongoing free base co-op.
    9. fingerguns.netPress, read 24 October 2026

      Backs Kind of game, Laughter and chaos, Physical comedy, Working in sync, Tension and danger, Exploring, Getting better.

      • Kind of game: Finger Guns, November 25, 2024, describes grabbing partners and accidental kicks turning simple shared goals into comedy.
      • Laughter and chaos: Shared mistakes and unplanned partner collisions repeatedly produce laughter.
      • Physical comedy: Tilting, bouncing and flailing are the deliberate movement system and recurring physical joke.
      • Working in sync: Both partners must finish. They grab and pull each other past obstacles.
      • Tension and danger: One partner falling or touching spikes fails the attempt, with retries between short stages.
      • Exploring: Optional hidden carrots add small searches within set levels.
      • Getting better: Learning angles and landing timing takes practice. The review separates this from simple controls.
    10. ladiesgamers.comPress, read 24 October 2026

      Backs Calm and coziness, Time to hang out, Unlocks and progress, Planning ahead.

      • Calm and coziness: LadiesGamers, November 22, 2024, describes short levels with pauses, but repeated hazards and retries limit calm.
      • Time to hang out: Precise jumps and repeated attempts keep much conversation on the immediate obstacle.
      • Unlocks and progress: Medals unlock further levels. They do not create a lasting character power build.
      • Planning ahead: Players can choose how to grab each other into a temporary bridge before attempting a crossing.