- Games
- LIVING HELL
LIVING HELL
Up to four survivors collect mutant fuel for a subway train while trying to escape a ruined city.
Online co-op for up to 4 players.
- 4 online
Store pages
Playing together
- Online co-op4 players
- Local co-opNot confirmed
- Not confirmedFriends on different platforms, such as PC and PlayStation, can play together.
- Not confirmedA friend can join or leave while you are already playing, without starting over.
- Not confirmedFriends play free with a Friend's Pass or similar.
- Steam DeckNot testedValve has not rated it yet
About the game
In this upcoming game, you cross Pelican City after sunlight has turned its people and animals into mutants. Your train needs fuel, so you search buildings for specimens and carry them back for processing. You also gather materials for supplies. Heat builds up in your body, and staying outside too long can turn you against your own team.
Up to four players work through the city online. You share the search, deal with creatures and keep the train moving toward a rocket launch site. Nearby voices and handheld radios help you stay in contact. The campaign has an ending, with saves that let you return another evening. Routes and building scenarios vary between attempts. It suits friends who want horror, shared tasks and a reason to keep moving.
How it feels
Kind of game
A group of friends, loose goals and a lot of messing around. Failing is part of the fun, and the best moments are the ones nobody planned.
- At its heart
- Now and then
- Calm and coziness
- Story
- Time to hang out
- Building and creating
- Fighting
- Puzzles and figuring out
- Getting better
- Planning ahead
- Sessions
- Campaign to finish
- About
- Scavenging, Monsters
Rated on our own feel scale. 3 sources back these ratings.
Screenshots
From the Steam store page. Open one to see it full size.
If you liked LIVING HELL
You will probably enjoy these too. Each one says why.

Escape the Backrooms
Why it scores 88%
What they share
- Kind of game
- Chaotic friend hangout
- Core to both
- Fear
- About
- Monsters
- Notable in both
- Laughter and chaos, Working in sync, Exploring, Tension and danger
- Sessions
- Campaign to finish
- Co-op
- Online co-op for up to 4 players
- 4 online
- Crossplay
Both are chaotic hangouts for a group of friends. Both are often scary. Both are about monsters that hunt you.
No big difference from LIVING HELL.

Zort
Why it scores 84%
What they share
- Kind of game
- Chaotic friend hangout
- About
- Monsters
- Notable in both
- Fear, Laughter and chaos, Working in sync, Exploring, Tension and danger
- Sessions
- Campaign to finish
- Co-op
- Online co-op for up to 4 players
How Zort differs
- More chaotic than LIVING HELL
- Early access
- 4 online
Both are chaotic hangouts for a group of friends. Both get loud and silly when plans go wrong. Both are about monsters that hunt you.
But more chaotic than LIVING HELL.

Shift At Midnight
Why it scores 82%
What they share
- Kind of game
- Chaotic friend hangout
- About
- Monsters
- Notable in both
- Fear, Laughter and chaos, Working in sync, Tension and danger
- Sessions
- Campaign to finish
- Co-op
- Online co-op
How Shift At Midnight differs
- Less exploring than LIVING HELL
- 3 online
- Crossplay
Both are chaotic hangouts for a group of friends. Both are about monsters that hunt you. Both are often scary.
But less exploring than LIVING HELL.
All co-op facts
Last checked 24 October 2026. The small numbers link to the page that states each fact.
Co-op
- Fewest players online
- Not confirmed
- Local co-op
- Not confirmed
- Most players on one screen
- Not confirmed
- Split or shared screen
- Not confirmed
- Separate-device co-op
- Not confirmed
- Most players on separate devices
- Not confirmed
- Free base co-op
- Not confirmed
- Confirmed free setups
- Not confirmed
- Crossplay
- Not confirmed
- Crossplay between
- Not confirmed
- Friends can join mid-game
- Not confirmed
- Only one of you needs to buy it
- Not confirmed
Sources
5 pages
press.futurefriendsgames.comOfficial site, read 24 October 2026
Backs Online co-op, Most players online, Release date, Genres, Voice chat by distance, About, Exploring, Building and creating, Fighting, Planning ahead.
- Online co-op: The feature list specifies online co-op.
- Most players online: The feature list specifies one to four online players. Steam independently shows the same cap.
- Release date: The current fact sheet gives 2027.
- Genres: The maker describes the game as survival horror.
- Voice chat by distance: The feature list names proximity voice chat and handheld radios.
- About: Teams retrieve specimens and materials while avoiding mutated creatures.
- Exploring: Teams search handmade locations along different subway routes.
- Building and creating: Gathered materials can be crafted into survival supplies.
- Fighting: Cryo weapons provide defense against mutants.
- Planning ahead: Heat management and inventory systems give teams reasons to prepare supplies.
store.steampowered.comStore page, read 24 October 2026
Backs Online co-op, Most players online, Release status, Fear, Tension and danger, Calm and coziness, Voice chat by distance.
- Online co-op: The feature list explicitly names online co-op.
- Most players online: The upcoming full game advertises one to four players. This is an announced specification, not a measured released-session ceiling.
- Release status: The page says the game is not yet available.
- Fear: Horror and Survival Horror appear among the displayed tags. The premise centers on hostile mutations.
- Tension and danger: Heat and creatures threaten excursions outside the train.
- Calm and coziness: The train is described as a safe place between searches.
- Voice chat by distance: The upcoming design advertises proximity voice and radios. No current full-release attenuation or playtest measurement is claimed.
steamcommunity.comOfficial news, read 24 October 2026
Backs Kind of game, Sessions, Laughter and chaos, Story, Working in sync, Puzzles and figuring out, Time to hang out, Getting better.
- Kind of game: The August 24 developer update describes co-op chaos and shared building scenarios. The train transports the group rather than assigning fixed crew stations.
- Sessions: The August 24 update replaces endless quotas with a campaign and an ending. The maker estimates two to four hours with saves and varied routes.
- Laughter and chaos: The August 24 update explicitly aims for co-op chaos with breathing space.
- Story: The August 24 update describes a brief playable prologue and an escape goal. It says the campaign is not built around a Resident Evil style story.
- Working in sync: The August 24 update says building scenarios give players shared objectives to communicate about and solve together.
- Puzzles and figuring out: The August 24 update describes creature rules, objectives and restoring building power.
- Time to hang out: The August 24 update leaves breathing space between group tasks. Evidence supports brief chat breaks rather than a relaxed social world.
- Getting better: The September 29 update describes a few skill checks and learning different creature behaviors.
store.steampowered.comStore data, read 24 October 2026
Backs Steam app ID.
- Steam app ID: The response identifies LIVING HELL as app 3078760.
store.steampowered.comStore data, read 23 October 2026
Backs Steam Deck.
- Steam Deck: Valve has not rated the game for Steam Deck. This differs from the maker's promise of future support.






